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Aug 8, 2020
games
Here are 3,003 public repositories matching this topic...
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Aug 19, 2020
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Type of Issues (Enhancement, Error, Bug, Question)
Bug:
- Initialize Window
- Show it (
window.Read()) - Run
window.Disable() - The whole desktop environment freezes, nothing is clickable anymore
- Change to tty terminal and kill application
- Things are normal again
Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi
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Aug 26, 2020 - Haskell
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Aug 28, 2020 - CMake
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Possible place where the amount of "kills" a unit has done would be up here, after everything.
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
I'm thinking of a way to automatically check all the links for the games so we can quickly find out if links go dead. Some questions though:
- How will this be checked? So far the only automatic process we have is Travis CI / the build script, so that's the first option, and to be run on every new commit
- Will this check be too slow? We have a few thousand links potentially (over 1000 games +
(As this is an enhancement not a bug, I don't think i need to provide too much information.)
Although enemies in Super Mario don't have such animation either, as a more elegant platform game, it is better to add animations like kicking Tux when Tux collides them, because it can make the enemies more vivid.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Aug 26, 2020 - C++
Context
We are dropping support for older browsers, with the wide-spread support of the WebAudio API the need for our own HTML5 tag based implementation of classes is gone.
Proposal
- Remove
AudioTagInstance - Update
AudioInstanceimplementation to use WebAudio only (perhaps even simplify) - Update any affected tests to remove isseus
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Dec 21, 2019 - C#
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Aug 30, 2020 - Ring
js13kGames competition
August - September 2020 • Online
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When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / YMana: X / YThe strings for "Life" and "Mana" will likely come from the string tables.