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gamedev
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We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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Currently we are utilizing features to selectively enable/disable dynamic plugin loading code throughout the bevy codebase. @Dispersia had the good idea to move this to a separate crate, which I think should be possible. This would simplify the cargo features and move all of the dynamic plugin loading code to one spot.
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Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
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Currently the toggle_fullscreen() contain these lines:
This function only works under the UNIX X11 video driver. For most situations it is better to call pygame.display.set_mode() with new display flags.
This is no longer accurate as the function works on windows for sure (tested) and looking at the code likely works on mac and with other display drivers on linux too. I believe it is also
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js13kGames competition
August - September 2020 • Online
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