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godot-engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Here are 764 public repositories matching this topic...
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Asserting properties
I haven't started using the "public" class variables that came along with 3.0 so I'm not sure right now how it would work...but asserting that these properties work or exist should be good.
For example you can just reference .position on something instead of using get_position or set_position. I believe these still go through accessors but I haven't made any of these. In my game I'm kee
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Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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Describe the problem or limitation you are having in your project:
To make pull requests more consistent, we should provide a pull request template.
Describe how this feature / enhancement will help you overcome this problem or limitation:
It directly related to #11 but can be done separately.
**Show a mock up screenshots/video or a flow diagram explaining how your proposal will wo
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia