OpenGL
OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
Here are 6,321 public repositories matching this topic...
Hi:
In order to use gltfio animations in non-trivial projects is necessary, at least, being notified when the playing-status change (onStart and onEndReached as a minimum).
Also, it would be very nice to be able to play the animations backwards.
Best regards.
P.S. Maybe all these functionalities are already implemented, but I haven't been able to find any documentation on it.
-
Updated
Aug 25, 2020 - C++
It would be really nice when using the Rides view that you could select Excitement, Intensity, or Nausea ratings as the view, with sorting for them.
-
Updated
Sep 2, 2020 - C++
-
Updated
Jul 15, 2020 - C++
-
Updated
Sep 3, 2020 - C++
-
Updated
Sep 2, 2020 - C
-
Updated
Sep 2, 2020 - C++
-
Updated
Sep 3, 2020 - C++
-
Updated
Mar 5, 2020 - Java
MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
-
Updated
Sep 3, 2020 - C++
-
Updated
Sep 2, 2020 - Java
-
Updated
Sep 4, 2020 - C++
-
Updated
Sep 3, 2020 - C++
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
-
Updated
Aug 28, 2020 - CMake
I've been treating tuShorten/tuWiden as a string-ish conversion between UTF16 and UTF 8, so I recommend this.
Here's the code; add it to the end of every tuShorten/tuWiden function.
if (out < (original_out + out_len)) out = 0;
Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.
RBD mentioned the following:
"On Windows, from a cursory loo
Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia

Required skills: Python, maybe Cython
Difficulty: Easy
Our exporter for single media files can only be used for graphics files (SLP, SMP or SMX) currently. It would be great, if we could extend it to support outputting sounds as well. This functionality can reuse the internal opus conversion service that is already implemented.