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animations
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In order to have a well documented API we need to describe what each class, struct, enum and method responsibilities are and how to use it.
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Currently, the framework is lagging unit testing. Add some unit test.
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Actually particles bounce on canvas edges and between them, a good idea is to make them bounce (if configured) on some interactive events.
It can be a DOM element (Div Events) or an invisible wall centered in the current mouse position with a configurable radius (like the repulse mode).
The work can be started from the actual repulse mode and making the particle bounce instead of move ar
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The current example app is a really simple approach on what can be done with ViewAnimator. Even though the library is not complex to integrate and use on your own projects it would be nice to show how to use different animations in different scenarios.
I'd be replicating the app should on the animations Complex header.
<image src="https://cdn.dribbble.com/users/702789/screenshots/381608