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Sep 25, 2019 - JavaScript
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particles
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A maintained collection of useful & free unity scripts / library's / plugins and extensions.
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Jun 21, 2020
This is old LayaAir veriosn writetten by ActionScript 3.0 ,now LayaAir is using TypeScript as the Engine Script,Please use https://github.com/layabox/LayaAir instead.
webgl
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Sep 7, 2019 - JavaScript
Celebrate more with this lightweight confetti particle system 🎊
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Sep 8, 2020 - Kotlin
Javascript particle animation library
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Sep 3, 2020 - JavaScript
Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework.
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Jan 23, 2019 - JavaScript
A lightweight, dependency-free and responsive javascript plugin for particle backgrounds.
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Jun 8, 2019 - JavaScript
A little library that can be used for bursting particles effects on buttons and other elements
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Apr 25, 2019 - JavaScript
A curated list of awesome HTML5 Canvas with examples, related articles and posts.
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Aug 17, 2020
A pure Go game engine
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Aug 29, 2020 - Go
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ComedyTomedy
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Apr 30, 2020
This is excellent, but I'd like MUCH bigger confetti pieces
Could we maybe have a size parameter to scale them?
Or is there a way to do this already? Perhaps a hack with a small user-defined canvas, and then scale it up? (I've never used canvas, so I have no idea if that even makes sense!)
The Grand Prize-winning entry of the #FlutterClock challenge.
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Mar 20, 2020 - Dart
Wind power visualization with WebGL particles
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Apr 25, 2019 - JavaScript
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
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Aug 13, 2020 - C++
WeatherView is an Android Library let you make cool weather animations for your app
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Aug 21, 2020 - Kotlin
A concise, lightweight, and efficient Canvas library for building some cool particle effects.
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Sep 2, 2020 - JavaScript
A lightweight Particle Animation Library for Android
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May 29, 2020 - Kotlin
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Aug 24, 2020 - JavaScript
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Actually particles bounce on canvas edges and between them, a good idea is to make them bounce (if configured) on some interactive events.
It can be a DOM element (Div Events) or an invisible wall centered in the current mouse position with a configurable radius (like the
repulsemode).The work can be started from the actual
repulsemode and making the particle bounce instead of move ar