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  1. Custom memory allocators in C++ to improve the performance of dynamic memory allocation

    C++ 1k 108

  2. Thread pool implementation using c++11 threads

    C++ 468 118

  3. AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)

    C++ 105 36

  4. CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++

    C++ 47 6

  5. CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

    C++ 54 13

  6. Reproduce images using geometric primitives

    C++ 9 3

9 contributions in the last year

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Contribution activity

July 2021

mtrebi has no activity yet for this period.

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