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assert(!XMVector3Equal(Axis, XMVectorZero())); hits only for _XM_NO_INTRINSICS_
question
#77
opened Sep 19, 2018 by
jamesford42
Possible performance improvements to half float conversion
optimization
#76
opened Aug 18, 2018 by
elasota
Use constant generating tricks for XMVectorSplatOne, etc.
optimization
#69
opened Apr 23, 2018 by
walbourn
BoundingOrientedBox::CreateFromPoints solver suffers from numeric problems
bug
#13
opened May 24, 2016 by
walbourn
Add XMQuaternionToRollPitchYaw / XMMatrixToRollPitchYaw
enhancement
#8
opened May 24, 2016 by
walbourn
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