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17 public repositories
matching this topic...
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A Red Alert 2 mod for the OpenRA game engine
An open source re-implementation of Red Alert written in C++.
XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
Command and Conquer Ladder API built in Node, Restify and MongoDB
Updated
Apr 2, 2017
JavaScript
CnCNet Client built in Electron and Angular
Updated
Oct 16, 2016
HTML
Downloads & unzips all cncnet maps for a given command and conquer game (i.e. Yuri's Revenge)
Updated
Jul 29, 2020
JavaScript
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
Updated
Sep 1, 2018
Shell
A command line tool for managing .mix archive files that are used by several C&C games.
Dawn of the Tiberium Age Self-Extracting Installer
Reads .big files used in games like Command & Conquer Generals
Updated
Nov 24, 2017
Crystal
Русификатор мода Twisted Insurrection для игры C&C: Tiberian Sun
Руссификатор мода The Second Tiberium War для игры C&C: Tiberian Sun
CnCNet Leaderboard site built in Angular
Русификатор мода C&C: Reloaded для игры C&C: Yuri's Revenge
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Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c