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socket-server

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Eastrall
Eastrall commented Jul 6, 2020

All handlers are written as followed:

[HandlerAction(PacketType.MOVEITEM)]
public void OnMoveItem(IWorldServerClient serverClient, MoveItemPacket packet)
{
    _inventorySystem.MoveItem(serverClient.Player, packet.SourceSlot, packet.DestinationSlot);
}

Most of the time, in handlers, we use the serverClient.Player property. I think it might be better to pass directly a `IPla

zaygozi
zaygozi commented Oct 26, 2019

This is the next important step in ensuring strong connectivity and seamless user experience. I've noticed that localtunnel servers often fail to provide a connection, with an error localtunnel : connection refused. This is probably due to the large traffic on its public servers.

We can set up these tunneling servers using different approaches. However I am trying to create the server using l

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