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Emulator

Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.

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jquery.terminal
jcubic
jcubic commented Oct 1, 2021

I have an idea for a new feature for jQuery Terminal

It was used to update the version in package.json file but now it the Makefile update package.in when package.json changes and it recursive it keeps updating.

The package.in have {{VER}} that is updated with current version but to update the package.in the code use regex so it can just update the file iteself.

The file is modifi

bfirsh
bfirsh commented Jan 10, 2019

There should be some basic automated tests for the gamepad support added in #164. I don't have a gamepad, and I imagine most contributors won't, so it'll be very easy to cause regressions. It is also impossible for me or other contributors to refactor/touch that code because we can't test it.

Once there are some tests, there are some refactorings I have noted in #164 that are probably worth doi

emupedia.github.io

The purpose of Emupedia is to serve as a nonprofit meta-resource, hub and community for those interested mainly in video game preservation which aims to digitally collect, archive and preserve games and software to make them available online accessible by a user-friendly UI that simulates several retro operating systems for educational purposes.

  • Updated Nov 19, 2021
  • JavaScript
moyarich
moyarich commented Mar 31, 2021

I was trying to use iosredis-mock with the bull queue library when it screamed at me saying that "client is not a function"
It looks like iosredis has a client function.

this is the code that I was trying to make work

/**
 * https://github.com/OptimalBits/bull
 * 
 */

async function mockBullQ(){

const Queue = require("bull");  
const RedisMock = require('ioredi
andychase
andychase commented Sep 6, 2020

This should work

<script>
function save() {
	let gba = this.gba;
	gba.pause();
	window.localforage.setItem("state", Serializer.serialize(gba.freeze()), function (err) {
		gba.runStable();
	})
}

function load() {
	let gba = this.gba;
	window.localforage.getItem("state", function (err, value) {
		Serializer.deserialize(value, function (out) {
			gba.pause();
			gba.defrost(out
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