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Touch#getTouchTargetCoords return wrong value when touched on fixed elements
#2427
opened Sep 13, 2020 by
scarletsky
PlayCanvas loading screen blocks WebGL not supported error
#2426
opened Sep 12, 2020 by
Christopher-Hayes
GL_INVALID_OPERATION : glBlitFramebufferCHROMIUM: src and dst formats differ for depth/stencil
#2425
opened Sep 11, 2020 by
Christopher-Hayes
Investigate disabling of image colour profiles
area: graphics
bug
#2424
opened Sep 11, 2020 by
slimbuck
Consider AVIF image format for future inclusion in the engine
area: graphics
performance
#2418
opened Sep 9, 2020 by
mvaligursky
Add content size fitter for elements that resizes itself based on the children
area: ui
feature request
#2417
opened Sep 8, 2020 by
yaustar
Normals are incorrect when mesh has both two-sided material and negative scale
area: graphics
bug
#2414
opened Sep 8, 2020 by
raytranuk
pc.MeshInstance.castShadow API docs not clear
area: graphics
docs
#2409
opened Sep 6, 2020 by
yaustar
Integrate glb-parser material chunks into the engine
area: graphics
enhancement
#2404
opened Sep 3, 2020 by
mvaligursky
Looping animations from outside of game causing render loop issues
area: graphics
bug
#2403
opened Sep 2, 2020 by
maxbbb
Investigate performance improvement by using invalidateFramebuffer
area: graphics
enhancement
performance
#2396
opened Aug 28, 2020 by
mvaligursky
Texture based morphing + WebGL 2 doesn't work on iOS 14 beta
area: graphics
#2393
opened Aug 28, 2020 by
mvaligursky
Multiple mesh colliders with different scales messes up the collision check.
#2379
opened Aug 24, 2020 by
Kangsi
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