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vortice3D
vortice3D commented Aug 27, 2020

Hi:

In order to use gltfio animations in non-trivial projects is necessary, at least, being notified when the playing-status change (onStart and onEndReached as a minimum).

Also, it would be very nice to be able to play the animations backwards.

Best regards.

P.S. Maybe all these functionalities are already implemented, but I haven't been able to find any documentation on it.

stride
salahchafai
salahchafai commented Jun 14, 2020

Release Type: Official Release

Version: Version 4.0

Platform(s): All

Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread

SirJson
SirJson commented May 12, 2020

I actually wanted to investigate #287 because I was curious how the TERM variable is changing the behavior in neovide. I started the same way I always do, I get a fresh master release build without any modifications for my baseline.

That didn't quite workout though. This is what happens when I use my usual neovim init:

<img width="910" alt="0" src="https://user-images.githubusercontent.com/1

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