vulkan
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People seem to use Vulkan despite the d3d12 backend being superior, so add a message so people stop asking which backend is better.
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
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I actually wanted to investigate #287 because I was curious how the TERM variable is changing the behavior in neovide. I started the same way I always do, I get a fresh master release build without any modifications for my baseline.
That didn't quite workout though. This is what happens when I use my usual neovim init:
<img width="910" alt="0" src="https://user-images.githubusercontent.com/1
It would be very beneficial if the documentation would have something to tell you what to include in order to use that thing. CLion/Visual Studio should be able to find the symbol, but it would be a boon to anyone who is using a less advanced IDE.
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Hi:
In order to use gltfio animations in non-trivial projects is necessary, at least, being notified when the playing-status change (onStart and onEndReached as a minimum).
Also, it would be very nice to be able to play the animations backwards.
Best regards.
P.S. Maybe all these functionalities are already implemented, but I haven't been able to find any documentation on it.