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Aug 8, 2020
games
Here are 3,138 public repositories matching this topic...
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Sep 9, 2020
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Sep 20, 2020 - C++
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Sep 10, 2020 - C++
Type of Issues (Enhancement, Error, Bug, Question)
Bug:
- Initialize Window
- Show it (
window.Read()) - Run
window.Disable() - The whole desktop environment freezes, nothing is clickable anymore
- Change to tty terminal and kill application
- Things are normal again
Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi
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Sep 27, 2020 - Haskell
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Sep 25, 2020 - CMake
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Aug 21, 2020 - C#
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Jul 26, 2020 - Python
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Sep 29, 2020 - C++
Describe the bug
When rotating the camera with RMB, it's annoying to accidentally hit the window edges and start scrolling.
To Reproduce
Steps to reproduce the behavior:
- Hold RMB and start rotating the camera.
- Pull the mouse all the way to a window edge.
- See your action disappear in the distance.
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
I'm thinking of a way to automatically check all the links for the games so we can quickly find out if links go dead. Some questions though:
- How will this be checked? So far the only automatic process we have is Travis CI / the build script, so that's the first option, and to be run on every new commit
- Will this check be too slow? We have a few thousand links potentially (over 1000 games +
SuperTux version: 0.6.2-367-g9cd827faf
I remember in 0.5.1 you were able to change the sprite(s) of the checkpoints. However, I've noticed in 0.6.2 and above in nightly builds, the game gives no option to do so. Is this intentional? (To give context, I was going to re-add back in the old bell sprites used from 0.3.0 to 0.5.1 for a levelset I was making in the nightly builds.)
Thanks for
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Aug 26, 2020 - C++
Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
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Sep 28, 2020 - C++
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Sep 28, 2020 - Ring
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Dec 21, 2019 - C#
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Here it is from original diablo 2:

The keys displayed should reflect the current user keybindings