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Highlights

  • Arctic Code Vault Contributor

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  1. Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

    C++ 462 49

  2. Software rendering engine with PBR. Built from scratch on C++.

    C++ 258 31

  3. CFD Python, a.k.a. the 12 steps to Navier-Stokes.

    Jupyter Notebook 6 2

  4. A collection of my weekly shaders for 2020.

    GLSL 5

364 contributions in the last year

Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Mon Wed Fri

Contribution activity

September 2020

6 contributions in private repositories Sep 13 – Sep 15

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