A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux & macOS!
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Updated
Sep 14, 2020 - GDScript
Currently, when an action is performed (example: drawing a pixel), the action is re-performed when it's initially done and when it's re-done (after being undone).
If someone was to create a big canvas, fill it, then undo it, re-do it, the program might lag, as it's being re-performed every time.
To aid this, an action should be "cache-able", meaning that whatever the action does is saved to