emulators
Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.
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@miles200 noted that our legal docs need some updating. It sounds like you're working on this, so I'm assigning this to you Miles.
Per Discord:
Legal.txt should be updated to remove references to SEGS: CoX Project and replace them with Super Entity Game Server or just SEGS
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The emulator will open any given input file and attempt to run it as a Gameboy ROM. The cartridge header is not being checked at all.
The Cartridge header, as described here, is located from bytes 0x0100 to 0x014F and contains some game metadata. We need some code to validate this header, and also parse it neatly so that the metadat
Allow modified patches to be exported as IPS patches. Modified means that some of the patch records are unchecked in the patch records view.
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Currently, the events are logged into the console. The events should be shown in a user friendly manner.
Dynamic canvas size
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I recently ported my emulator to use pixels, and it's great! I love the automatic scaling to the window size.
However, I would also like to allow my users to select a scaling factor that they prefer, regardless of window size. I tried passing my own values to
pixels.resize, but this doesn't do what I want.