#
glium
Here are 20 public repositories matching this topic...
jameshiew
commented
Apr 22, 2020
Currently arrow keys are used to look around
The mouse should be used instead (and a crosshair should show on screen)
A collection of pulseaudio visualizers written in rust (and python)
-
Updated
Jul 17, 2018 - Rust
A multiplayer 3D game written in Rust.
-
Updated
Apr 15, 2018 - Rust
An experiment in drawing Age of Empires' SLPs using OpenGL via glium
-
Updated
Jan 16, 2018 - Rust
A 2D graphics engine with audio support.
-
Updated
Jul 5, 2020 - Rust
A reimplementation of Jan Wolter’s Flood-It
-
Updated
Nov 5, 2017 - Rust
Improve this page
Add a description, image, and links to the glium topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the glium topic, visit your repo's landing page and select "manage topics."
Many OBJ files are not made out of triangles and this is a feature. If I load an OBJ to send to an high end offline renderer, the last thing I want is probably triangles (so I also do not want the reader to convert the OBJ to triangles, on-the-fly).
To support this, a third array is needed that has one integer, listing the number of vertices per each face. So you would have:
// Do