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Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Asserting properties
I haven't started using the "public" class variables that came along with 3.0 so I'm not sure right now how it would work...but asserting that these properties work or exist should be good.
For example you can just reference .position on something instead of using get_position or set_position. I believe these still go through accessors but I haven't made any of these. In my game I'm kee
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Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
To make projectiles leave a trail after it has hit something or despawns, so it doesn't disappear instantly. And the same for free floating toxins. A way to do it might be by turning off the emitter on despawn and have a timer that QueueFrees the particles on timeout