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game-server

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agones
comerford
comerford commented Aug 20, 2020

What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:

Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fie
LinuxGSM
panel
fadedmax
fadedmax commented Sep 21, 2020

Background (please complete the following information):

  • Panel or Daemon: Panel
  • Version of Panel/Daemon: 1.0.0-rc.6
  • Server's OS: Ubuntu
  • Your Computer's OS & Browser: Mac, Chrome

Describe the bug
Putting in extra slashes results in 404 errors.

To Reproduce
Steps to reproduce the behavior:

  1. Go to a panel page, with / at the end of the url
  2. Clicking on any of the
azerothcore-wotlk
BarbzYHOOL
BarbzYHOOL commented Aug 7, 2020

Concept

We need a function in the config manager to easily extract values from a string list.
Ex: "1,2,3,4" or "1, 2, 3, 4"

In the module conf:
MyModule.List = "1, 2, 3, 4"

In the module cpp:

sConfigMgr->GetUint32ListDefault("MyModule.List", "")

Actually, everytime we want to make a list, we have to recreate a similar function in our modules. This is very bad
Maybe

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Jul 1, 2020
  • Java
jerryb1988
jerryb1988 commented Mar 9, 2017

I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.

	-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
	if player:getVocation():getId() == 0 then
		
		calchp = 5 * (player:getLevel() + 29)
		calcmana = 5 * (player:getLevel() + 10)
		calccap = 10 * (player:getLevel() + 39)
		
	elseif playe

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Sep 30, 2020
  • C++

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