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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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heinezen
heinezen commented Sep 8, 2020

Required skills: Python

Difficulty: Easy

openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.

The recommended appro

boardgame.io
delucis
delucis commented Jun 4, 2020

Currently if the game master receives a sync event for a non-existent matchID it initialises that match implicitly:

https://github.com/boardgameio/boardgame.io/blob/9a2a6098da9b651a823c7a4f20956ffb6afe89e5/src/master/master.ts#L380-L395

This code persists the game state using the storage layer’s setState method. This can create inconsistencies, because the match’s initial state isn’t sto

amethyst
CleanCut
CleanCut commented Aug 7, 2020

We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!

Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t

bevy
Terasology
Cervator
Cervator commented Sep 21, 2020

With #4150 merged we have a new model format: glTF ! This should be a much easier and long-lived format than the old md5 one. There are still some bits of cleanup and bugs to fix. Not necessarily all needed as part of this issue and some bits might be worthwhile to split out

Some of the following checkboxes may be suitable Good First Issues for anybody with some

stride
salahchafai
salahchafai commented Jun 14, 2020

Release Type: Official Release

Version: Version 4.0

Platform(s): All

Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread

Wikipedia
Wikipedia
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