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Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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Add "help" panel
Currently if the game master receives a sync event for a non-existent matchID it initialises that match implicitly:
This code persists the game state using the storage layer’s setState method. This can create inconsistencies, because the match’s initial state isn’t sto
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We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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Currently we are utilizing features to selectively enable/disable dynamic plugin loading code throughout the bevy codebase. @Dispersia had the good idea to move this to a separate crate, which I think should be possible. This would simplify the cargo features and move all of the dynamic plugin loading code to one spot.
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With #4150 merged we have a new model format: glTF ! This should be a much easier and long-lived format than the old md5 one. There are still some bits of cleanup and bugs to fix. Not necessarily all needed as part of this issue and some bits might be worthwhile to split out
Some of the following checkboxes may be suitable Good First Issues for anybody with some
Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
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- Wikipedia
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Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro