Create your own GitHub profile
Sign up for your own profile on GitHub, the best place to host code, manage projects, and build software alongside 50 million developers.
Sign up
Pinned
1,362 contributions in the last year
Activity overview
Contributed to
PixeyeHQ/actors.unity,
PixeyeHQ/actors.engine,
PixeyeHQ/ecs.database
and 5 other
repositories
Contribution activity
July 2020
PixeyeHQ has no activity
yet for this period.
June 2020
Created an issue in PixeyeHQ/actors.unity that received 1 comment
- 🐞 Object Pooling for Actors on the scene doesn't work properly.
- 📘 Make scenes work from asset bundles in new version of Actors
- 📘 Add Layer.Get<T>
- 🐞 ApplicationIsQuitting is not working
- 🐞Updating entities from the Added/Removed Ecs events do not work correctly
- 🐞Tools->Actors->Update Actors doesn't work in the Unity 2019.4
- 📘 Method to cache and get gameobjects in the layer.
- 🐞Unloading scene in the inspector and hitting play breaks the editor.
- 🐞Actors continue to think that they are on the old layer when using entity.MoveTo<T>
- 🐞Groups are not cleaned when a scene is reloaded.
- 🐞Childs of entities are not initialized.
- 🐞Pooled Actors won't initialize after re-activating.
- 🐞Pooled gameobject of entity gets null reference exception.
- ⚙️LayerCore renamed to Layer
- 🐞ECS.Signal works only with one processor in the layer.
- 🐞Entity.Get<T> breaks groups
- 🐞Double bootstrapping of a monocache/actor classes when initialized manually.
- 🐞Objects with monocache that were created after game starts don't get layer reference
- 🐞When spawned pooled objects don't respect provided position & rotation
- 🐞Object Pooling doesn't work correctly.
- 🐞 Entities are disposed after scene is loaded.
- Async scenes loading 💬
289
contributions
in private repositories
Jun 2 – Jun 30