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Oct 3, 2020
games
Here are 3,202 public repositories matching this topic...
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Oct 3, 2020
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Oct 9, 2020 - C++
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Oct 10, 2020 - C++
Type of Issues (Enhancement, Error, Bug, Question)
Bug:
- Initialize Window
- Show it (
window.Read()) - Run
window.Disable() - The whole desktop environment freezes, nothing is clickable anymore
- Change to tty terminal and kill application
- Things are normal again
Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi
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Oct 9, 2020 - Haskell
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Sep 25, 2020 - CMake
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Oct 2, 2020 - Python
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Describe the feature you'd like
Damage dealt from sources other than actual enemy attacks (such as self damage from explosions) should not trigger lines such as "Structure under attack" or "Unit under attack!".
Describe why do you think it is needed
It can be very irritating to hear the "x under attack!" line only to discover it was actually a case of friendly fire or self damage. The
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
I'm thinking of a way to automatically check all the links for the games so we can quickly find out if links go dead. Some questions though:
- How will this be checked? So far the only automatic process we have is Travis CI / the build script, so that's the first option, and to be run on every new commit
- Will this check be too slow? We have a few thousand links potentially (over 1000 games +
SuperTux version: 0.6.2-367-g9cd827faf
I remember in 0.5.1 you were able to change the sprite(s) of the checkpoints. However, I've noticed in 0.6.2 and above in nightly builds, the game gives no option to do so. Is this intentional? (To give context, I was going to re-add back in the old bell sprites used from 0.3.0 to 0.5.1 for a levelset I was making in the nightly builds.)
Thanks for
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Oct 4, 2020 - C++
Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
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Oct 8, 2020 - Ring
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Oct 8, 2020 - C++
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Here it is from original diablo 2:

The keys displayed should reflect the current user keybindings