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games

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PySimpleGUI
klieret
klieret commented May 28, 2019

Type of Issues (Enhancement, Error, Bug, Question)

Bug:

  1. Initialize Window
  2. Show it (window.Read())
  3. Run window.Disable()
  4. The whole desktop environment freezes, nothing is clickable anymore
  5. Change to tty terminal and kill application
  6. Things are normal again

Operating System

Ubuntu 16.04 LTS 64 bit

Python version

Python 3.5.2

PySi

warzone2100
DARwins1
DARwins1 commented Sep 29, 2020

Describe the feature you'd like
Damage dealt from sources other than actual enemy attacks (such as self damage from explosions) should not trigger lines such as "Structure under attack" or "Unit under attack!".

Describe why do you think it is needed
It can be very irritating to hear the "x under attack!" line only to discover it was actually a case of friendly fire or self damage. The

optick
bombomby
bombomby commented Jan 21, 2019

Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.

Code in: ThreadView.xaml.cs

cxong
cxong commented Nov 2, 2017

I'm thinking of a way to automatically check all the links for the games so we can quickly find out if links go dead. Some questions though:

  • How will this be checked? So far the only automatic process we have is Travis CI / the build script, so that's the first option, and to be run on every new commit
  • Will this check be too slow? We have a few thousand links potentially (over 1000 games +
PungentZeus0
PungentZeus0 commented Sep 6, 2020

SuperTux version: 0.6.2-367-g9cd827faf

I remember in 0.5.1 you were able to change the sprite(s) of the checkpoints. However, I've noticed in 0.6.2 and above in nightly builds, the game gives no option to do so. Is this intentional? (To give context, I was going to re-add back in the old bell sprites used from 0.3.0 to 0.5.1 for a levelset I was making in the nightly builds.)

Thanks for

zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

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