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procedural-generation
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In order to facilitate a "create factioned NPC" function, NPC professions that are relevant to the faction need to be added to each type of faction, which is located in factionData.ts.
This should come in the form of either an array, or a function which returns an array- some factions, such as nobles, are factions based on social class or some other factor, rather than the profession.
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Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
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Add nodes for curves similar to objects node like: Trasformation, selected nodes, extrude etc...