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multiplayer

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heinezen
heinezen commented Sep 8, 2020

Required skills: Python

Difficulty: Easy

openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.

The recommended appro

agones
comerford
comerford commented Aug 20, 2020

What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:

Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fie
open-match
govargo
govargo commented May 26, 2020

Is your feature request related to a problem? Please describe.

When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff

warzone2100
DARwins1
DARwins1 commented Sep 29, 2020

Describe the feature you'd like
Damage dealt from sources other than actual enemy attacks (such as self damage from explosions) should not trigger lines such as "Structure under attack" or "Unit under attack!".

Describe why do you think it is needed
It can be very irritating to hear the "x under attack!" line only to discover it was actually a case of friendly fire or self damage. The

evennia
strikaco
strikaco commented Oct 11, 2020

Is your feature request related to a problem? Please describe.

When editing an attribute using set/edit, if the attribute in question is unset or otherwise None, the string "None" is prepended to the buffer.

----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
PlatinMTA
PlatinMTA commented May 11, 2020

Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.

To reproduce

-- serverside
banIP = "192.168.1.69"

Run that code and you will see and output similar to this:

[Server] banIP no longer works. Please manually update this. Refer to the wiki for details

Expected behaviour
It should only tell you tha

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Oct 9, 2020
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