multiplayer
Here are 1,474 public repositories matching this topic...
-
Updated
Oct 12, 2020 - C++
-
Updated
Oct 12, 2020 - C++
-
Updated
Oct 9, 2020 - Go
What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:
Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fie-
Updated
Jul 15, 2020 - C++
-
Updated
Sep 28, 2020 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
-
Updated
May 22, 2020 - C++
-
Updated
Oct 12, 2020 - C++
Describe the feature you'd like
Damage dealt from sources other than actual enemy attacks (such as self damage from explosions) should not trigger lines such as "Structure under attack" or "Unit under attack!".
Describe why do you think it is needed
It can be very irritating to hear the "x under attack!" line only to discover it was actually a case of friendly fire or self damage. The
-
Updated
Oct 5, 2020 - C#
Is your feature request related to a problem? Please describe.
When editing an attribute using set/edit, if the attribute in question is unset or otherwise None, the string "None" is prepended to the buffer.
----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
-
Updated
Aug 14, 2020 - JavaScript
-
Updated
Oct 11, 2020 - JavaScript
-
Updated
Oct 6, 2020 - C
-
Updated
Oct 8, 2020 - C++
Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.
To reproduce
-- serverside
banIP = "192.168.1.69"Run that code and you will see and output similar to this:
[Server] banIP no longer works. Please manually update this. Refer to the wiki for details
Expected behaviour
It should only tell you tha
-
Updated
Oct 9, 2020 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
-
Updated
Oct 12, 2020 - C++
-
Updated
Aug 16, 2019 - C++
-
Updated
Sep 26, 2020 - C++
-
Updated
Oct 1, 2020 - Pascal
-
Updated
Mar 21, 2017 - JavaScript
-
Updated
Jul 11, 2020 - C
Static RPC methods
Describe the solution you'd like
Currently RPC methods cannot be static. There is no reason for that.
This feature is a great first issue for people wishing to contribute. It's fairly simple and allows to get dirty with the core of the MLAPI
-
Updated
Oct 12, 2020 - C#
Improve this page
Add a description, image, and links to the multiplayer topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the multiplayer topic, visit your repo's landing page and select "manage topics."
Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro