-
Updated
Sep 25, 2019 - JavaScript
particles
Here are 532 public repositories matching this topic...
-
Updated
Jun 21, 2020
-
Updated
Oct 12, 2020 - Kotlin
-
Updated
Sep 7, 2019 - JavaScript
-
Updated
Oct 7, 2020 - JavaScript
-
Updated
Jan 23, 2019 - JavaScript
-
Updated
Jun 8, 2019 - JavaScript
-
Updated
Apr 25, 2019 - JavaScript
-
Updated
Oct 13, 2020
-
Updated
Oct 10, 2020 - Go
function setupCanvas(canvas) {
// Get the device pixel ratio, falling back to 1.
var dpr = window.devicePixelRatio || 1;
// Get the size of the canvas in CSS pixels.
var rect = canvas.getBoundingClientRect();
// Give the canvas pixel dimensions of their CSS
// size * the device pixel ratio.
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;-
Updated
Mar 20, 2020 - Dart
-
Updated
Apr 25, 2019 - JavaScript
-
Updated
Aug 13, 2020 - C++
-
Updated
Aug 21, 2020 - Kotlin
-
Updated
Oct 3, 2020 - JavaScript
-
Updated
Aug 24, 2020 - JavaScript
-
Updated
May 29, 2020 - Kotlin
Improve this page
Add a description, image, and links to the particles topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the particles topic, visit your repo's landing page and select "manage topics."
Great work on the active development of tsParticles!
Is there any option to import a reduced/smaller, more "core" tsParticles library?
Core in the sense of the fundamental behavior and options.
Something like
that would provide only the most slimmed down possible functionality, and then could allow
importing additional aspects if