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gitlab-ci

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jwkicklighter
jwkicklighter commented Sep 20, 2019

#197 took care of being able to use # at the start of a line, but I just noticed that there isn't a great user flow for editing an issue that already has markdown headings.

  1. Create an issue with at least 1 heading
  2. Edit the issue with lab issue edit [ID]
  3. Make changes and save
  4. The issue will now have its heading(s) stripped out

I'm not sure what the best course would be, but

Restaurant App 🍔 is a sample open-source e-Commerce 🛒 application for ordering foods, powered by polyglot microservices architecture and cross-platform development including mobile and web

  • Updated Sep 20, 2020
  • C#

Full CI pipeline project based on Gitlab & Gitlab CI running Docker, completely automated setup by Vagrant & Ansible, providing Let´s Encrypt certificates for private Servers, multiple Gitlab-Runners and the Gitlab Container Registry, incl. GitLab Pages

  • Updated Jan 15, 2020
  • Shell
OverloadedOrama
OverloadedOrama commented Jun 25, 2020

Currently, Windows builds generated by godot-ci do not have an icon and the Windows preset options found in export_presets.cfg are ignored. To solve this, godot-ci needs to install rcedit (and possibly WINE), and include the paths to these binaries inside Godot's editor settings. See this for more information: https://docs.godotengine.org/en/stable/getting_started/workflow/export/changing_applic

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