retro
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Suppose you have weapon A and B, A being equipped. Now you attempt to pick up weapon B. What happens is:
- Weapons are switched, which is the best option since there is no dual wielding.
- However, the drop/pickup code acts as if you now have two B weapons, turning the weapon on the floor into weapon A.
Basically, you have turned a B weapon into an A weapon.
EDIT: Reported for 0.9.1
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Screen Saver Mode
I'd really love to have a screen saver / demo mode like what's available in Retro Pie that supports random images, animated GIFs and others as well as MP4 video+audio.
A Selectable Mode Or Timer Based Screen Saver Mode
Aside from playing games on it I'd also like to have it on display in my office and wear at conventions and such as an animated convention badge. I'd
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From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with itWhen building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in
m_config.cthat doesfree(prefdir)as changing these toSDL_free(prefdir)resolved the issue.I'm not sure what to do about `GetDefaultConfi