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zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

chack05
chack05 commented Oct 3, 2020

Suppose you have weapon A and B, A being equipped. Now you attempt to pick up weapon B. What happens is:

  • Weapons are switched, which is the best option since there is no dual wielding.
  • However, the drop/pickup code acts as if you now have two B weapons, turning the weapon on the floor into weapon A.

Basically, you have turned a B weapon into an A weapon.

EDIT: Reported for 0.9.1

RetroESP32
blue-halo
blue-halo commented Jul 13, 2020

Screen Saver Mode
I'd really love to have a screen saver / demo mode like what's available in Retro Pie that supports random images, animated GIFs and others as well as MP4 video+audio.

A Selectable Mode Or Timer Based Screen Saver Mode
Aside from playing games on it I'd also like to have it on display in my office and wear at conventions and such as an animated convention badge. I'd

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