-
Updated
Oct 15, 2020 - JavaScript
webaudio
Here are 351 public repositories matching this topic...
-
Updated
Oct 15, 2020 - TypeScript
-
Updated
Aug 18, 2020 - TypeScript
-
Updated
Nov 15, 2019 - JavaScript
-
Updated
Oct 13, 2020 - JavaScript
-
Updated
Sep 10, 2020 - JavaScript
-
Updated
Jan 18, 2019 - JavaScript
-
Updated
Oct 10, 2020 - JavaScript
-
Updated
Sep 19, 2020 - HTML
-
Updated
Mar 18, 2020
-
Updated
Oct 14, 2020 - TypeScript
-
Updated
Oct 2, 2020 - OCaml
-
Updated
Oct 13, 2020 - JavaScript
-
Updated
Sep 16, 2020 - JavaScript
-
Updated
Sep 6, 2020 - JavaScript
-
Updated
Oct 2, 2020 - TypeScript
-
Updated
Sep 9, 2020 - JavaScript
-
Updated
Apr 23, 2017 - JavaScript
-
Updated
Jul 13, 2020 - JavaScript
Improve this page
Add a description, image, and links to the webaudio topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the webaudio topic, visit your repo's landing page and select "manage topics."
There should be some basic automated tests for the gamepad support added in #164. I don't have a gamepad, and I imagine most contributors won't, so it'll be very easy to cause regressions. It is also impossible for me or other contributors to refactor/touch that code because we can't test it.
Once there are some tests, there are some refactorings I have noted in #164 that are probably worth doi