-
Updated
Oct 16, 2020 - C++
gplv3
GNU General Public License is a free software license published by the Free Software Foundation whose main terms guarantee users the freedom to share and change the software.
Here are 549 public repositories matching this topic...
-
Updated
Oct 11, 2020 - C
-
Updated
Oct 15, 2020 - TypeScript
-
Updated
Oct 15, 2020 - Shell
-
Updated
Sep 22, 2020 - Kotlin
-
Updated
Mar 11, 2020 - Ruby
-
Updated
Oct 15, 2020 - C++
-
Updated
Oct 9, 2020 - PHP
-
Updated
Oct 15, 2020 - C++
-
Updated
Oct 15, 2020 - C
Much like moveToPercentOfScreen, it would be handy if there were a Window.percentOfScreen() getter.
I want to use this to so I can throw a window to the next screen, but maintain its relative position/sizing.
-
Updated
Oct 6, 2020 - PHP
-
Updated
Oct 15, 2020 - C++
-
Updated
Aug 1, 2016 - Haskell
-
Updated
Oct 1, 2020 - Python
-
Updated
Sep 27, 2020 - Verilog
-
Updated
Apr 1, 2020 - Python
If I try to start the game in browser, I get this message:
[Error] call_indirect to a null table entry (evaluating 'Module["asm"]["Gi"].apply(null,arguments)')
displayFailureNotice (index.html:248)
promiseReactionJob
I dont know if its supposed to work in the browser environment. Im using Safari Version 13.1.2 (15609.3.5.1.3) on macOS Catalina 10.15.6.
- Wikipedia
- Wikipedia
I made the direct download badge. The icon is
get_appfrom https://github.com/google/material-design-icons, used under Apache v2. This is compatible with distributing the badge under GPLv3+ like the rest of the project, but still requires attribution, which we don't currently have. I believe Apache v2 also requires us to distribute the full text of the license. So, to do: