Davinci
Simple usage - Single line of code and ready to go!
Davinci.get().load(imageUrl).into(image).start();Features
Customizable image placeholders
Davinci.get()
.load(url)
.setLoadingPlaceholder(loadingTexture)
.setErrorPlaceholder(errorTexture)
.into(image)
.start();Loading Fade Time
Davinci.get()
.load(url)
.setFadeTime(2) // 0 for disable fading
.into(image)
.start();Fully access to operation progress and callbacks
Davinci.get()
.load(imageUrl)
.into(image)
.withStartAction(() =>
{
Debug.Log("Download has been started.");
})
.withDownloadProgressChangedAction((progress) =>
{
Debug.Log("Download progress: " + progress);
})
.withDownloadedAction(() =>
{
Debug.Log("Download has been completed.");
})
.withLoadedAction(() =>
{
Debug.Log("Image has been loaded.");
})
.withErrorAction((error) =>
{
Debug.Log("Got error : " + error);
})
.withEndAction(() =>
{
Debug.Log("Operation has been finished.");
})
.start();Caching Control
You can simply cache downloaded images and Davinci will not download it next time from same url. It's cool! isn't it? True)
Davinci.get().load(imageUrl).setCached(true).into(image).start();Also you can clear Davinci cached files:
//For a certain file
Davinci.CleareCache(imageUrl);
//For all files
Davinci.ClearAllCachedFiles();Also:
- Supports Unity UI Image Component
- Compatible with all platforms and unity versions.
Supporting Platforms
- Standalone Builds
- Android
- iOS
- WebGl
Usage
Clone the project. Open Davinci/Assets in with unity or import UnityPackage to your existing project.
You can see lots of examples in Assets/Examples
Please see Wiki page for more information and examples
Development
Want to contribute? Great!
Make a change in your file and instantaneously see your updates!
TODO
- Add support for textures
✅ - Improvements
License
Davinci is available under the MIT license. See the LICENSE file for more info.




