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Electronic Arts

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  1. EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

    C++ 5k 603

  2. EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

    C++ 187 38

  3. EABase is a small set of header files that define platform-independent data types and platform feature macros.

    C++ 73 35

  4. EAThread implements a unified cross-platform interface for multithreaded programming.

    C++ 196 41

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