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roguelike

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zircon
coldwarrl
coldwarrl commented Sep 28, 2018

Add function to BaseComponentBuilder for defining a content-based size

Current behavior

Currently the API provides a 'size' function which defines the size of the component, e.g. Panel, inclusive artifacts like borders and shadows.

Improved behavior

Since the API user often is more interested in defining the size of the actual content of a component, it would be nice to have an add

Mikolaj
Mikolaj commented Aug 1, 2020

Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate against). Can be a throwing weapon, because swapping it in and out as a melee weapon worth it only for regenerating foes could be too tiring.

tmewett
tmewett commented Jul 17, 2020

Low-priority. cppcheck complains about null pointer arithmetic in the filelist functions in platformdependent.c. It would be good to re-write them to avoid it

src/platform/platformdependent.c:471:54: error: Pointer addition with NULL pointer. [nullPointerArithmetic]
    list->files[list->nfiles].path = ((char *) NULL) + list->nextname; // don't look at them until they are transferred out

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