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retrogaming

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zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

chack05
chack05 commented Oct 3, 2020

Suppose you have weapon A and B, A being equipped. Now you attempt to pick up weapon B. What happens is:

  • Weapons are switched, which is the best option since there is no dual wielding.
  • However, the drop/pickup code acts as if you now have two B weapons, turning the weapon on the floor into weapon A.

Basically, you have turned a B weapon into an A weapon.

EDIT: Reported for 0.9.1

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