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retrogaming
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From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Suppose you have weapon A and B, A being equipped. Now you attempt to pick up weapon B. What happens is:
- Weapons are switched, which is the best option since there is no dual wielding.
- However, the drop/pickup code acts as if you now have two B weapons, turning the weapon on the floor into weapon A.
Basically, you have turned a B weapon into an A weapon.
EDIT: Reported for 0.9.1
The reasons why this header file lives outside of game_logic don't apply anymore. It would make things simpler if it was merged into the other "global" file.
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https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.