sdl
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SuperTux version: 0.6.2-367-g9cd827faf
I remember in 0.5.1 you were able to change the sprite(s) of the checkpoints. However, I've noticed in 0.6.2 and above in nightly builds, the game gives no option to do so. Is this intentional? (To give context, I was going to re-add back in the old bell sprites used from 0.3.0 to 0.5.1 for a levelset I was making in the nightly builds.)
Thanks for
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Modify the setup.py so it produce bdist_wheel for manylinux including the libgraphqlparser.so/a
Modify the build process so this wheel is uploaded to pypi
Modify the cffi part of tartiflette/parser so it loads this lib instead of the local one.
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This is related to #226, but at a lower level, improving the building blocks for widgets.
Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
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Currently the toggle_fullscreen() contain these lines:
This is no longer accurate as the function works on windows for sure (tested) and looking at the code likely works on mac and with other display drivers on linux too. I believe it is also