-
Updated
Oct 22, 2020 - TypeScript
game
Here are 31,993 public repositories matching this topic...
-
Updated
Oct 21, 2020 - Swift
-
Updated
Oct 3, 2020
-
Updated
Oct 11, 2020 - Jupyter Notebook
Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
-
Updated
Oct 22, 2020 - C++
-
Updated
Oct 22, 2020 - C#
Add "help" panel
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
to teach users about password strength (https://hackerone.com/reports/997148)
-
Updated
Jun 15, 2020 - ActionScript
-
Updated
Oct 22, 2020 - Java
-
Updated
Aug 23, 2020 - Rust
-
Updated
Aug 13, 2020 - Python
A/B Street has some modelling for public transit vehicles and riders, but it's quite incomplete. I'm not going to have any time to work on it soon, but I think it'd make a very fun project to jump in. I'm quite willing to mentor / help things along!
Some end goals could be:
- previewing how a proposed/future rapid transit route will help its riders
- exploring+proposing small changes to speed
-
Updated
Jan 27, 2020 - JavaScript
-
Updated
Sep 25, 2020 - C#
Describe the bug
toolbox_empty and toolbox_workshop in data/json/items/tool/workshop.json have a volume of 2.5L and thus a max item length (along the diagonal; the pocket is assumed to be a cube) of 19 cm. I found this out when the game attempted to put a saw with length 46 cm into a toolbox_empty when I was driving through a town.
Steps To Reproduce
Look at toolbox_empty
-
Updated
Oct 19, 2020 - JavaScript
-
Updated
Apr 15, 2019 - JavaScript
-
Updated
Oct 13, 2020 - Python
-
Updated
Oct 22, 2020 - C#
Improve this page
Add a description, image, and links to the game topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game topic, visit your repo's landing page and select "manage topics."

Similar to #1196
Issue details
If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.
Version of LibGDX an