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2d-game-engine

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ct-js
CosmoMyzrailGorynych
CosmoMyzrailGorynych commented Nov 7, 2019

Describe the current state of the problem
Currently, there is a text input for a font family, similar to what works for CSS font-family property. This is good for users who work with CSS, but it is not intuitive for those who don't.

Describe the solution you'd like

  • A help icon that will show some examples of proper font families, and the rules for writing them;
  • A font picker fo
dlight
dlight commented Oct 23, 2019

For an ui element made out of graphics::Canvas, is it better to

  1. build a new ui::Canvas

  2. make it so that ui::Image can accept either graphics::Image or graphics::Canvas

  3. make it so that there's a Drawable trait that has fn draw<Q: IntoQuad>(&self, quad: Q, target: &mut Target), so that ui::Image accepts a &dyn Drawable trait object.

1 is the most logical given t

ObEngine

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