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game
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Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
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Add "help" panel
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
to teach users about password strength (https://hackerone.com/reports/997148)
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A/B Street has some modelling for public transit vehicles and riders, but it's quite incomplete. I'm not going to have any time to work on it soon, but I think it'd make a very fun project to jump in. I'm quite willing to mentor / help things along!
Some end goals could be:
- previewing how a proposed/future rapid transit route will help its riders
- exploring+proposing small changes to speed
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Game version: Tiles-b11117
Operating system: Win 10
Tiles or curses: Tiles
Mods active: default + bionic slots
Let me give you an example to illustrate:
I start a run in the woods (no weariness to begin with). Make a digging stick, dig a shallow hole, get 20 rocks, make a fire ring, start a fire. At this point about 3 in-game hours have passed and my character has some light weariness (whi
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Similar to #1196
Issue details
If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.
Version of LibGDX an