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mmorpg

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dnqbob
dnqbob commented Sep 25, 2020

Motivation

Although it is better to get a self-designed HUD on NetworkManager, but I think for beginner, there should be a key
can hide the NetworkManagerHUD which will make them more convenient in testing demo or something like that.

Proposed solution

Add something like:

        /// <summary>
        /// The key to hide HUD
        /// </summary>
        public KeyCode H
azerothcore-wotlk
aradep
aradep commented Oct 6, 2020

Describe your feature request or suggestion in detail
Add option in worldserver config to modify the battleground respawn timer.

Describe a possible solution to your Feature or Suggestion in detail
The BG respawn timer is plainly defined in the core and can be easily modified by changing a few integers. I think this would be a great addition to the worldserver.conf since AC is focuse

jerryb1988
jerryb1988 commented Mar 9, 2017

I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.

	-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
	if player:getVocation():getId() == 0 then
		
		calchp = 5 * (player:getLevel() + 29)
		calcmana = 5 * (player:getLevel() + 10)
		calccap = 10 * (player:getLevel() + 39)
		
	elseif playe

Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.

  • Updated Oct 26, 2020
  • C++

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Oct 19, 2020
  • C++
Core-Framework
Eastrall
Eastrall commented Sep 11, 2020

The FLYFF client tries to connect to the world server using the default 5400 port. This implies that the world servers cannot be hosted on the same machine.

In order to improve flexibility, Rhisis should provide an option to send the world servers port to the client once the CERTIFY packet is handled in the LoginServer.

mchekin
mchekin commented Sep 13, 2020

Currently only synchronous request errors are reported inside a Blade template.
https://github.com/mchekin/rpg/blob/master/resources/views/partials/errors.blade.php#L5

But the Vue components, which use Axios for asynchronous API calls, do not report notify the end-user in case of API call failure.
https://github.com/mchekin/rpg/blob/master/resources/js/components/StoreManagement.vue#L320

W

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