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Agones Game Server Client SDKs #1854

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Natanil opened this issue Oct 20, 2020 · 0 comments
Open

Agones Game Server Client SDKs #1854

Natanil opened this issue Oct 20, 2020 · 0 comments

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@Natanil
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@Natanil Natanil commented Oct 20, 2020

You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :

Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.

Alpha().IsPlayerConnected(playerID)
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.

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