cpp11
C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
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Oct 31, 2020 - C++
Currently the "introduced in version xyz" documentation placeholder uses format "... in Catch X.Y.Z". It should use "Catch2" instead, because that is the name of the project, and we should keep our documentation consistent.
Changes needed;
- Update
tools/scripts/releaseCommon.pyto look for, and write out, new placeholder - Update
docs/contributing.mdto mention the new plac
The doc is great! Hoewever some areas are still missing.
C++11 intoduced raw string literals: https://en.cppreference.com/w/cpp/language/string_literal
It is useful in many different areas, like strings with quotes, multiline strings and for example windows paths without escaping backslashes:
const char win_path[] = R"(c:\some\unescaped\path)";The same cppreference link als
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Mar 21, 2020 - Jupyter Notebook
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PR NVIDIA/cub#218 fixes this CUB's radix sort. We should:
- Check whether Thrust's other backends handle this case correctly.
- Provide a guarantee of this in the stable_sort documentation.
- Add regression tests to enforce this on all backends.
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It would be a cool proof of concept to see Flecs running in the browser. As a first step towards this, the ecs_graphics project could be ported as it showcases the bare minimum for a game with graphics (input + rendering).
Link to example:
https://github.com/SanderMertens/ecs_graphics
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https://github.com/simd-everywhere/simde has done their first release ( https://simd-everywhere.github.io/blog/announcements/release/2020/06/21/0.5.0-release.html ) and it seems like something potentially useful for merging code paths. The most likely candidate I imagine is using SIMD code to replace the non-SIMD fallback path, but maybe it'd be worth checking if it can be used to merge ARM and x8