-
Updated
Nov 3, 2020 - TypeScript
game
Here are 32,334 public repositories matching this topic...
-
Updated
Nov 4, 2020 - Swift
-
Updated
Oct 3, 2020
-
Updated
Oct 28, 2020 - Jupyter Notebook
Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
-
Updated
Nov 4, 2020 - C++
-
Updated
Nov 4, 2020 - C#
Steps to reproduce:
- start game
- click cingle player
- create (or select) a character
- click the right-mouse skill button (near mana globe)
- select a skill that has a player animation (try several, not sure we implement everything yet...)
- right click to cast somewhere on the map
When casting a skill, the player animations currently start and finish almost immediately, only dis
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
to teach users about password strength (https://hackerone.com/reports/997148)
-
Updated
Jun 15, 2020 - ActionScript
-
Updated
Nov 4, 2020 - Java
-
Updated
Aug 23, 2020 - Rust
-
Updated
Aug 13, 2020 - Python
A/B Street has some modelling for public transit vehicles and riders, but it's quite incomplete. I'm not going to have any time to work on it soon, but I think it'd make a very fun project to jump in. I'm quite willing to mentor / help things along!
Some end goals could be:
- previewing how a proposed/future rapid transit route will help its riders
- exploring+proposing small changes to speed
-
Updated
Nov 3, 2020 - C#
-
Updated
Jan 27, 2020 - JavaScript
Describe the bug
Blanket can be either disassembled or "butchered" to get it material, cutting the blanket was supposed to give me less than 35 rags, but instead it give me around 59 rags in a matter of 15 seconds. disassembling give me 35 rags in 20 minutes, sure something is wrong here.
Steps To Reproduce
- Have a cutting tool.
- Spawn 2 blankets.
- Disassembly one and cut the othe
-
Updated
Oct 31, 2020 - JavaScript
-
Updated
Apr 15, 2019 - JavaScript
-
Updated
Oct 13, 2020 - Python
-
Updated
Nov 3, 2020 - C#
Improve this page
Add a description, image, and links to the game topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game topic, visit your repo's landing page and select "manage topics."
Similar to #1196
Issue details
If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.
Version of LibGDX an