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The prerequisites installer somehow keeps the msiexec service in an installing state even though the installer is already finished and closed. This causes the visual studio installer to refuse to install because it thinks there is still an other installer running.

By installing the visual studio prerequisite before installing the other prequisites this problem is avoided. This is a hack because the windows installer state will still be wrong after this, but this will at least allow people to install stride properly without encountering an error that they can't easily solve. The windows installer being in a wrong state will most likely not cause any other problems for the user, because the next windows installer will detect the wrong state and fix it, or in the case of the visual studio installer it will fix it after hitting retry or restarting the visual studio installer.

The proper solution for not ending up in this state would be in the advanced installer script/version. However, I could not find any online solutions or other people with the same problem.
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README.md

Stride

Welcome to the Stride source code repository!

Stride is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Stride comes with an editor that allows you to create and manage the content of your games or applications visually and intuitively.

Stride Editor

To learn more about Stride, visit stride3d.net.

License

Stride is covered by the MIT License unless stated otherwise (i.e. for some files that are copied from other projects).

You can find the list of third party projects here.

Contributors need to sign the following Contribution License Agreement.

Documentation

Find explanations and information about Stride:

Community

Ask for help or report issues:

Building from source

Prerequisites

  1. Latest Git with Large File Support selected in the setup on the components dialog.
  2. Visual Studio 2019 with the following workloads:
  • .NET desktop development with .NET Framework 4.7.2 targeting pack
  • Desktop development with C++ with
    • Windows 10 SDK (10.0.18362.0) (it's currently enabled by default but it might change)
    • MSVC v142 - VS2019 C++ x64/x86 build tools (v14.26) or later version (should be enabled by default)
    • C++/CLI support for v142 build tools (v14.26) or later version (not enabled by default)
  • .NET Core cross-platform development
  • Optional (to target UWP): Universal Windows Platform development with
    • Windows 10 SDK (10.0.18362.0) or later version
    • MSVC v142 - VS2019 C++ ARM build tools (v14.26) or later version (not enabled by default)
  • Optional (to target iOS/Android): Mobile development with .NET and Android SDK setup (API level 27) individual component, then in Visual Studio go to Tools > Android > Android SDK Manager and install NDK (version 19+) from Tools tab.
  1. FBX SDK 2019.0 VS2015

Build Stride

  1. Open a command prompt, point it to a directory and clone Stride to it: git clone https://github.com/stride3d/stride.git
  2. Open <StrideDir>\build\Stride.sln with Visual Studio 2019 and build Stride.GameStudio (it should be the default startup project) or run it from VS's toolbar.
  • Optionally, open and build Stride.Android.sln, Stride.iOS.sln, etc.

If building failed:

  • If you skipped one of the Prerequisites thinking that you already have the latest version, update to the latest anyway just to be sure.
  • Visual Studio might have issues properly building if an outdated version of 2017 is present alongside 2019. If you want to keep VS 2017 make sure that it is up to date and that you are building Stride through VS 2019.
  • Some changes might require a system reboot, try that if you haven't yet.

Do note that test solutions might fail but it should not prevent you from building Stride.GameStudio.

Contribution Guidelines

Please check our Contributing Guidelines.

Build Status

Branch master
Windows D3D11
Windows D3D12
Windows Vulkan
Windows OpenGL
Windows OpenGL ES
UWP
iOS
Android
Linux Vulkan
Linux OpenGL
Tests Windows Simple
Tests Windows D3D11
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