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jkazma-logisk
jkazma-logisk commented Jul 3, 2020

Similar to #1196

Issue details

If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.

Version of LibGDX an

heinezen
heinezen commented Sep 7, 2020

Required skills: Python, Cython, nyan, maybe C++

Difficulty: Medium

Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend libnyan's already existing C+

gravestench
gravestench commented Nov 3, 2020

Steps to reproduce:

  1. start game
  2. click cingle player
  3. create (or select) a character
  4. click the right-mouse skill button (near mana globe)
  5. select a skill that has a player animation (try several, not sure we implement everything yet...)
  6. right click to cast somewhere on the map

When casting a skill, the player animations currently start and finish almost immediately, only dis

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
abstreet
dabreegster
dabreegster commented Oct 21, 2020

A/B Street has some modelling for public transit vehicles and riders, but it's quite incomplete. I'm not going to have any time to work on it soon, but I think it'd make a very fun project to jump in. I'm quite willing to mentor / help things along!

Some end goals could be:

  • previewing how a proposed/future rapid transit route will help its riders
  • exploring+proposing small changes to speed
Aivean
Aivean commented Nov 6, 2020

Describe the bug

When all items in "clothing modification menu" are inactive, up and down keys behave inconsistently:

  • "up" key works as intended: moves cursor one line up
  • while "down" key always moves cursor to the beginning of the list

Steps To Reproduce

  1. spawn tailors kit and socks
  2. don't have any materials around
  3. activate tailor's kit and select "modify clothing"

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