2d
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Steps to reproduce:
- start game
- click cingle player
- create (or select) a character
- click the right-mouse skill button (near mana globe)
- select a skill that has a player animation (try several, not sure we implement everything yet...)
- right click to cast somewhere on the map
When casting a skill, the player animations currently start and finish almost immediately, only dis
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Maintainers, it's possible to have two keyboard shortcuts at the same time. For now, we have this PR implementing Inkscape style shortcuts
- canvas-zoom-in :
= - canvas-zoom-out :
- - canvas-zoom-fit :
0
The above new canvas zoom shortcuts is already paving way for UX consistency for issue #1122
However, if you want to keep the legacy style
- canvas-z
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Nov 6, 2020 - Haxe
Hey, when trying to use
dest := image.NewPaletted(bounds, palette.Plan9)
canvas := draw2dimg.NewGraphicContext(dest)
I crash with
panic: Image type not supported
goroutine 70 [running]:
github.com/llgcode/draw2d/draw2dimg.NewGraphicContext(0x7f18c0, 0xc420096660, 0x10000)
/home/conor/thingo/go/src/github.com/llgcode/draw2d/draw2dimg/ftgc.go:63 +0xe9
Am I doing s
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Similar to #1196
Issue details
If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.
Version of LibGDX an