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Nov 5, 2020 - JavaScript
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Nov 5, 2020 - Ruby
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Actually there is one thing "missing" from my perspective, but not in the docs: A clean, fast and out-of-the-box way of computing an
Ephemobject from anOrbitobject, e.g.Ephem.from_orbit(orb, time_stamps, propagator, ...).
Originally posted by @s-m-e in poliastro/poliastro#1008 (comment)
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Jan 13, 2020
Submitter: funnierbones
Describe the bug
When the boss loses interest in the player because the player ran away to repair their pod for example, it will aimlessly wander. And when it wanders it may go off the borders o the z-level and end up on the mining level instead. all of this is fine. the issue is that when it does go off-border it doesn't end up in the same place as pods do.
When a p
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