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mirror
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We're having a mix of named function syntax (old style) and non-named function syntax (new style) in our internal JavaScript.
The old style was mostly there for JS stack traces before they were as nice as what we have now. Since that's solved, having named functions has become unnecessary and will just take up JS data space when processing.
We should convert all named function syntax in JSO
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We don't seem to get version release tags still on the docker hub - https://hub.docker.com/r/pypa/bandersnatch/tags
I feel to achieve this we need to add on release upload like PyPI upload:
https://github.com/pypa/bandersnatch/blob/master/.github/workflows/pypi_upload.yml#L5
add here:
https://github.com/pypa/bandersnatch/blob/master/.github/workflows/docker_upload.yml#L3
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[Ignorance 1.3.9 Prerelease Revision 1] IgnoranceClassic.cs, IgnoranceThreaded.cs errors on import
Versions:
Mirror Version 26.2.2
Ignorance 1.3.9 Prerelease Revision 1
Unity3D 2020.1.12f1
OS: Windows 7 64bit
Issue:
I installed Mirror Version 26.2.2 first; restarted Unity3D, then imported Ignorance and got these 6 errors (and 2 warnings):
**Assets\Mirror\Runtime\Transport\Ignorance\IgnoranceClassic.cs(147,30): error CS0508: 'IgnoranceClassic.ClientSend(int, ArraySegme
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Describe the bug
If startOnHeadless is true it start a server even if one has already started. This is because it runs in start so is later than other code that runs in awake.
Expected behavior
NetworkManager should check if Server is active (or is in offlinemode) before calling
StartServer