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game-framework

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游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Nov 7, 2020
  • C++
charlesej
charlesej commented Jan 14, 2019

Better detection and error messages for invalid values during Actor initialization would be useful to aid users in debugging.

Expected result:
Better and consistent error messages to aid in debugging and catch obvious invalid values.

Actual result:
The error messages are confusing (for beginner programmers) and inconsistent. And in one case the error is not detected at all.

Here are s

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