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InputSystem_Warriors
Example Project for the new Unity Input System
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UniteNow20-Persistent-Data
Example Scripts for the UniteNow 2020 Persistent Data talk
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ATerribleKingdom
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
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AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
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AR_Industrial
AR Foundation project showing off functionality for HoloLens 2 and mobile
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ShaderGraph_ExampleLibrary
A library of Shaders created using Unity's Shader Graph.
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MinecraftECS
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
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Pre-Baked-360
Making high quality levels for mobile platform using 360 videos and images. feel free to use it by all means.
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DCC-RoundTripping
Digital Content Creation and round-tripping between Autodesk 3DS Max, Autodesk Maya and Unity.
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DOTS_Pong
This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).
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TankDotsWorkshop
Project used for the Unite India workshop on DOTS, similar to the one delivered at Unite CPH.
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MachineLearningRoguelike
A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
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SpaceShooterECS
The ECS project originally developed with Intel for GDC 2018
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Test_ShaderGraphBlog
Example Project to demonstrate Vertex Animation Shaders using Shader Graph.
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PrefabWorkflows_3DGameKit
Demo Project showing the new Prefab Workflows: Prefab Mode, Editing and Nesting!
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PrefabWorkflows_SpiderRobots
Demo Project showing the new Prefab Workflows: Prefab Mode, Editing and Nesting!
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