opengl-es
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MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
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Description
Using Mouse.GetState() returns (0,0) for position when using the trackpad. Using an external mouse works. This cannot be fixed with Mouse.GetState(int).
Repro steps
Call: Console.WriteLine(Mouse.GetState()); in an update frame function.
Expected behavior
It should return the X and Y displacement of your mouse
Actual behavior
It returns (0,0)
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Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
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Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and